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Virtual reality (VR)

Definition

Virtual reality (VR) is the computer-generated simulation of a three-dimensional environment with which a person can interact. This environment is often visualized through special VR headsets, which give the user the feeling of being physically present in the virtual world.

Background

The term “virtual reality” was coined in the 1980s, although the idea is much older. VR technologies were originally developed primarily in research and military applications. However, the development of improved graphics technologies and powerful computers has also made VR accessible to the mass market and various industries in recent years.

Areas of application

VR is used in many areas, including:

  • Education and training: Simulation of hazardous or complex environments for training purposes.
  • entertainment: Immersive games and movies.
  • medicine: Virtual surgical training and therapeutic applications.
  • Architecture and construction: Virtual inspections of buildings and projects.
  • industry: Product development and prototyping.

Benefits

  • Immersion: Users experience a realistic environment that allows deep immersion into the virtual world.
  • cost efficiency: Reducing costs for physical prototypes and training
  • surety: Enables safe training in hazardous environments without risk.
  • accessibility: Provides access to locations and scenarios that are not physically accessible.

Challenges

  • Technical hurdles: High hardware and software requirements.
  • health risks: Prolonged use may cause nausea and eye strain.
  • expenses: Initial purchase costs for VR systems can be high.
  • acceptance: User adoption and customization can be difficult.

Examples

An example of the use of VR in industry would be the use of a , where customers can receive virtual demonstrations and training for complex machines. This saves travel time and costs for physical training while providing a detailed and interactive learning experience.

Summary

Virtual reality (VR) is a revolutionary technology that makes it possible to experience and interact with computer-generated, three-dimensional environments. It has the potential to transform numerous industries, but it also presents challenges, particularly in terms of technical requirements and user acceptance.